Organiser: Megagame Coalition
Designer: Kenneth Jacobs
It was supposed to be the dawn of a new era…
When the Promethean space habitat was proposed it was to be a symbol of humanity’s triumph over the hostile and lifeless vacuum of space. In the short term, it promised jobs, economic stability, and prestige for the nations and corporations backing it. Even more, it promised to be the first step into a true space age where millions might one day live and work beyond Earth, a future where “astronaut” might become just another blue-collar profession. And for a time, it seemed it might even deliver on some of its lofty claims, until of course, it didn’t.
Launch delays, cost overruns, and cut corners began to signal that the project wasn’t living up to its hype. And then, the global economic situation went from bad, to worse, to catastrophic. With Earth’s populace already suspicious, public outrage swelled into mass protests, and the governments funding the habitat pulled the plug. Launches stopped and evacuation orders went out. Aboard the partially built habitat there was chaos, many of the workers boarding emergency escape pods bound for earth in a mad rush. Now the unfinished station hangs in orbit: part fragile shell, part refuge, held together by failing systems, scavenged parts, and the stubborn will of those who refused to abandon it.
In this game you take on the role of the most recent wave of resident workers on a multi ring space station in orbit inside the L4 Earth-moon Lagrange point. You were still settling in at the incomplete station when everything went to hell. You are amongst those who chose to stay and make a home here. Play to find out if you and the other players can build a better world amongst the stars.