Organiser: South West Megagames
Designer: Jim Wallman
Time Zone: BST
In most zombie media, the story is centred around small groups of survivors after 'everything has gone wrong'. But how did things get that way? In Urban Nightmare, the aim is to explore the challenge of managing a growing crisis in a fictional US State. Events in multiple cities, and at the state and the federal levels, are all interlinked.
As such, the game is not just about shooting zombies - players in Urban Nightmare represent police, emergency services, politicians and other leaders - and as such they need to take into account the demographics, economics and political make-up of the state when deciding what is the best thing to do for everyone (and for the good of their careers).