Organiser: Jamanna Mega Games
Designer: Jim Wallman
The year is 2026. The world’s nations are uneasy. Rumours of UFO sightings fill the news. Tensions are high, politicians are bluffing, scientists are panicking, and the truth is slipping through the cracks.
You’ll form a team of 3-4 and take on the role of a Nation, Alien or even the world’s Press, all while trying to steer humanity’s fate in the face of alien contact.
It’s part strategy game, part roleplay, part controlled chaos - where diplomacy, deception, and fast thinking matter far more than dice rolls.
Nation Teams: Lead your country’s politics, science, and military decisions while staying one step ahead of everyone else.
Press Teams: Dig up the truth, twist the headlines, and shape how the world sees the unfolding events - your words really matter.
Aliens? …well, some things are better left mysterious.
Expect negotiations, secret deals, dramatic reveals, and plenty of “did that really just happen?” moments. You’ll argue, laugh, panic, and plot - and whether you’re a returning player or brand new, this version has been polished and re-balanced for smoother play, more player-agency and even bigger moments.
Check out this video to get a feel for the vibe: https://youtu.be/hN71v9H_gg8?si=VOsCZAKWQ_boF_NX