Red Planet Rising
Andrew Shiel-Dods
Red Planet Rising is set in a world where interplanetary war has nearly eliminated humanity, but a few survivors on Mars cling on and try to rebuild. With an open narrative and 4x-style mechanics, Red Planet Rising gives players the problem of whether they will build a unified world based on difficult compromises, or fight to see their principles survive.
For an insight into how the games plays, check out this podcast or this blog to hear about the first run (the game has been streamlined since)
18-54 players, with a range of roles from mostly mechanical to mostly diplomatic. Some teams (particularly Central and Stadium) are pushed into conflict early and are ideally given to more experienced/resilient players
Runs with 3-10 facilitators, depending on player count. Emphasis on efficient mechanical resolution for most facilitators
Game licence and files available for £300
Approx 300 cards
Three large maps
Approx 400 foamboard tokens
Assorted other tokens and materials
Total cost (including licence, before venue): £450-£600