Red Planet Rising

Andrew Shiel-Dods

Red Planet Rising is set in a world where interplanetary war has nearly eliminated humanity, but a few survivors on Mars cling on and try to rebuild. With an open narrative and 4x-style mechanics, Red Planet Rising gives players the problem of whether they will build a unified world based on difficult compromises, or fight to see their principles survive.

  • For an insight into how the games plays, check out this podcast or this blog to hear about the first run (the game has been streamlined since)

  • 18-54 players, with a range of roles from mostly mechanical to mostly diplomatic. Some teams (particularly Central and Stadium) are pushed into conflict early and are ideally given to more experienced/resilient players

  • Runs with 3-10 facilitators, depending on player count. Emphasis on efficient mechanical resolution for most facilitators

  • Game licence and files available for £300

  • Approx 300 cards

  • Three large maps

  • Approx 400 foamboard tokens

  • Assorted other tokens and materials

  • Total cost (including licence, before venue): £450-£600

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